Difference between revisions of "Coventry"

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Players in Coventry converted their true-life identities into fictional role-playing personae.  [[rich brown]] provided a concise explanation of what Coventry actually was: "Coventry wasn't actually 'played'; it was written.  Basically, people wrote stories about their characters in the setting of Coventry.  The ideas would be talked-out for pre-approval, just to be sure they didn't conflict with what had gone on before." Joining the game required taking various oaths, including the Glark and Brood Oaths. Advancement through five levels of connectedness required Service Credits, which involved writing or other work.  
 
Players in Coventry converted their true-life identities into fictional role-playing personae.  [[rich brown]] provided a concise explanation of what Coventry actually was: "Coventry wasn't actually 'played'; it was written.  Basically, people wrote stories about their characters in the setting of Coventry.  The ideas would be talked-out for pre-approval, just to be sure they didn't conflict with what had gone on before." Joining the game required taking various oaths, including the Glark and Brood Oaths. Advancement through five levels of connectedness required Service Credits, which involved writing or other work.  
  
Coventry soon spread to [[fandom]], and involved some fairly well-known fans. [[Bruce Pelz]], who was still residing in [[Florida]] at that time, had published an issue of his [[fanzine]] ''[[ProFANity]]'' that had asked his readers to select a [[fantasy]] world they would like to live in if they had the choice.  [[rich brown|Brown]] in response took the opportunity to mention Coventry.  Another person who was on his mailing list was [[Ted Johnstone]], who happened to live not far from [[Paul Stanbery|Stanbery]] and he soon was a convert to the new game.  Johnstone's enthusiasm and energy made it known throughout [[fandom]] in Southern [[California]]. Eventually, Coventry-inspired [[fanzines]] started appearing in [[LA|LA fandom]] with contributions from local fans and from fans as far distant as [[Ruth Berman]] in Minnesota.  Other players included the [[Trimbles]] and [[Mitch Evans]].  
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Coventry soon spread to [[fandom]], and involved some fairly well-known fans. [[Bruce Pelz]], who was still residing in [[Florida]] at that time, had published an issue of his [[fanzine]] ''[[ProFANity]]'' that had asked his readers to select a [[fantasy]] world they would like to live in if they had the choice.  [[rich brown|Brown]] in response took the opportunity to mention Coventry.  Another person who was on his mailing list was [[Ted Johnstone]], who happened to live not far from Stanbery and he soon was a convert to the new game.  Johnstone's enthusiasm and energy made it known throughout fandom in Southern [[California]]. Eventually, Coventry-inspired [[fanzines]] started appearing in [[LA|LA fandom]] with contributions from local fans and from fans as far distant as [[Ruth Berman]] in Minnesota.  Other players included [[the Trimbles]] and [[Mitch Evans]].  
  
 
Primary Coventranian [[fanzines]] included ''[[Gimble]]'', published by [[Ted Johnstone]] (known in the game as Tedron), and ''[[The Coventranian Gazette]]'', published by [[Bruce Pelz]] (now in [[LA]]). The latter lists the officers of Coventry as:  
 
Primary Coventranian [[fanzines]] included ''[[Gimble]]'', published by [[Ted Johnstone]] (known in the game as Tedron), and ''[[The Coventranian Gazette]]'', published by [[Bruce Pelz]] (now in [[LA]]). The latter lists the officers of Coventry as:  
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[[Category:hoax]]
 
[[Category:hoax]]
 
[[Category:club]]
 
[[Category:club]]
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[[Category:group]]

Latest revision as of 13:12, 6 September 2023

A mid-1960s LARP, predating D&D, which involved lots of fans and ended badly.

It had its beginnings around 1952, when The Mariposan Empire was invented by some mundane around Pasadena, CA. The Mariposan Empire was one of the first role-playing games; in it parts of Pasadena became kingdoms of a Mariposan Empire, mythical histories were developed, and these led to the conspiracies and other intrigues that were features of the game, as players tried to conquer each other's territory. In the early 1950s, fandom had not yet discovered the game, with the exception of Paul Stanbery, who was friends with some of the players.

It was inevitable, though, that other LA fans would eventually become involved. One of the first was rich brown, who was a friend of Stanbery (he was actually introduced to it before he discovered fandom.) By the late 1950s, interest in the game by its originators was waning, so Stanbery, with the help of Brown, came up with the idea of remaking the game by injecting some SF into it: the result was Coventry.

Coventry can best be described as a role-playing universe, with many elements of science fiction and fantasy. Influences were drawn from the fiction of James Blish, James Gunn, Fred Pohl, Cyril Kornbluth, and Robert Heinlein, and the 1950s movie Forbidden Planet. The location of the game was a self-contained hollowed-out asteroid habitat, constructed by aliens, which had become the refuge of human survivors of World War Three.

Players in Coventry converted their true-life identities into fictional role-playing personae. rich brown provided a concise explanation of what Coventry actually was: "Coventry wasn't actually 'played'; it was written. Basically, people wrote stories about their characters in the setting of Coventry. The ideas would be talked-out for pre-approval, just to be sure they didn't conflict with what had gone on before." Joining the game required taking various oaths, including the Glark and Brood Oaths. Advancement through five levels of connectedness required Service Credits, which involved writing or other work.

Coventry soon spread to fandom, and involved some fairly well-known fans. Bruce Pelz, who was still residing in Florida at that time, had published an issue of his fanzine ProFANity that had asked his readers to select a fantasy world they would like to live in if they had the choice. Brown in response took the opportunity to mention Coventry. Another person who was on his mailing list was Ted Johnstone, who happened to live not far from Stanbery and he soon was a convert to the new game. Johnstone's enthusiasm and energy made it known throughout fandom in Southern California. Eventually, Coventry-inspired fanzines started appearing in LA fandom with contributions from local fans and from fans as far distant as Ruth Berman in Minnesota. Other players included the Trimbles and Mitch Evans.

Primary Coventranian fanzines included Gimble, published by Ted Johnstone (known in the game as Tedron), and The Coventranian Gazette, published by Bruce Pelz (now in LA). The latter lists the officers of Coventry as:

Pelz appears to have coined the acronym CIAWOT, which probably translates as "Coventry Is A Waste Of Time."

Coventry not only had kingdoms, it had its own calendar, and the fanzines are dated under this calendar. The months of the year were (per Coventranian Gazette #2, page 8):

   I. Frery (Afteryule)
  II. Solmath
 III. Gwaeron
  IV. Astron
   V. Lothron 
  VI. The Summerdays (Forelithe)
 VII. Cerveth (Afterlithe)
VIII. Mede
  IX. Wedmath
   X. Harvestmath
  XI. Wintring
 XII. Yulemath (Foreyule)

The game's intrigues and conspiracies eventually manifested themselves as unpleasantness with other fans. For example, members of LASFS who weren't involved with the game started to object to injection of Coventry into club meetings and discussion of Coventriana rather than LASFS business. An even bigger mess resulted after fans who were in the game started to become angry with Johnstone, who was acting as Coventry's gamemaster. He had introduced a character known as 'The Guardian', whose job it was to disrupt the game in witty ways to remind players, some of whom seemed to be a bit too immersed in the game, that it was only a game. This caused a nasty backlash. Some of the players saw The Guardian's activity as sabotage, and there were threats of lawsuits, and even a report of a firebomb on a player's front lawn.

The Guardian's identity was kept secret from the players (it was actually local fan Dean Dickensheet), but to divert attention to a location suitably far from Los Angeles, Johnstone dropped some hints that The Guardian was actually a neofan from Baltimore, Jack Chalker, who immediately started receiving threats via mail.

Coventry ended badly and left sufficient ill-feelings that little has been written about it since. Some material appeared in APA-L in 1970 -- Johnstone and Pelz talked back and forth about what happened. Nyet Vremya (Pelz's L-zine) #229, in APA-L 252, talks about the ban on discussing Coventry coming from social ways in which people got hurt.

Subsequent to the collapse, some of the players came to believe that Coventry, while starting as an actual game, became at some point a hoax where those in the know toyed with those who were not.

By the early 1970s, Coventry was one of those things of which we do not speak -- later fans heard dark rumors of fighting and feuds and very little else.

Coventry-related Fanzines[edit]



Fanhistory 19521960s
This is a fanhistory page. Please add more detail.