Difference between revisions of "Diplomacy"

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Diplomacy is a strategic board game created by Allan B. Calhamer in 1954 and released commercially in the United States in 1959.
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'''Diplomacy''' is a strategic board [[game]] created by Allan B. Calhamer in 1954 and released commercially in the United States in 1959.
  
Play-by-mail Diplomacy was very popular in [[fandom]] in the 70s and into the 80s.
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'''Postal (play-by-mail) Diplomacy''' was very popular in [[fandom]] in the ’60s through the ’80s. [[SF fans]] invented Diplomacy play-by-mail [[gaming]], with [[John Boardman]]'s ''[[Graustark]]'' and [[Ted Johnstone]]'s ''[[Ruritania]]'' being the first and second play-by-mail Diplomacy [[zines]].  Other well-known fans who played included [[Charles Reinsel]], [[Jack Chalker]], [[Fred Lerner]], [[Bruce Pelz]], [[Dian Pelz]], [[Don Miller]], [[Ted Johnstone]], [[John Piggott]], [[Robert Sacks]], and [[Sandra Bond]].  Miller, in particular, published hundreds of issues of various [[fanzines]] devoted to Postal Diplomacy between about 1965 and 1974.
  
Its main distinctions from most board war games are its negotiation phases and the absence of dice and other game elements that produce random effects.  
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Its main distinctions from most board [[wargames]] are its negotiation phases and the absence of dice and other game elements that produce random effects.  
  
Set in Europe, Diplomacy is played by two to seven players, each controlling the armed forces of a major European power. Each player aims to move his or her few starting units and defeat those of others to win possession of a majority of strategic cities and provinces marked as "supply centers" on the map.
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Normally set in Europe (though fans created versions set in [[stfnal]] realms such as Middle-Earth), Diplomacy is usually played by two to seven players, each controlling the armed forces of a major European power. Each player aims to move his or her few starting units and defeat those of others to win possession of a majority of strategic cities and provinces marked as "supply centers" on the map.
  
 
Following each round of player negotiations, each player can issue attack orders and take control of a neighboring province.
 
Following each round of player negotiations, each player can issue attack orders and take control of a neighboring province.
  
{{misc}}
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* [https://www.boardgamespub.com/games/diplomacy/ Mundane rules.]
[[Category:misc]]
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{{Fanhistory | start=1960s}}

Latest revision as of 06:56, 4 July 2023

Diplomacy is a strategic board game created by Allan B. Calhamer in 1954 and released commercially in the United States in 1959.

Postal (play-by-mail) Diplomacy was very popular in fandom in the ’60s through the ’80s. SF fans invented Diplomacy play-by-mail gaming, with John Boardman's Graustark and Ted Johnstone's Ruritania being the first and second play-by-mail Diplomacy zines. Other well-known fans who played included Charles Reinsel, Jack Chalker, Fred Lerner, Bruce Pelz, Dian Pelz, Don Miller, Ted Johnstone, John Piggott, Robert Sacks, and Sandra Bond. Miller, in particular, published hundreds of issues of various fanzines devoted to Postal Diplomacy between about 1965 and 1974.

Its main distinctions from most board wargames are its negotiation phases and the absence of dice and other game elements that produce random effects.

Normally set in Europe (though fans created versions set in stfnal realms such as Middle-Earth), Diplomacy is usually played by two to seven players, each controlling the armed forces of a major European power. Each player aims to move his or her few starting units and defeat those of others to win possession of a majority of strategic cities and provinces marked as "supply centers" on the map.

Following each round of player negotiations, each player can issue attack orders and take control of a neighboring province.



Fanhistory 1960s
This is a fanhistory page. Please add more detail.